After a weeklong hiatus we’re back and better than… well we’re back, let’s just leave it at that. This week, technically last week, we talk about game mechanics. No, not the people who fix your car. You’re so silly. We’re talking about game making/breaking mechanics, what they are, how they affect gameplay, and our favorite games that took game mechanics to the next level (I made a gaming pun!). Seeing how I don’t think I can make another gaming pun this seems like the logical point to end this description with-
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